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IronPants April 4, 2022

New Enemies - The Tuatara Preview

The new enemy for Tipping the Scales is a reptilian race called the Tuatara. Art created some concepts for a lizard based enemy that design liked and so we got to work on creating four new enemies to comprise the Tuatara race. We wanted to give them a class wide passive ability that would define them as a unique enemy type that would change the way players may want to approach dealing with them. For this ability, we decided to borrow the damage cap that soldiers had in OMDU as we thought it was a perfectly fitting ability given the scaly nature of the Tuatara. This meant that big burst damage traps would be very inefficient against them, but more damage over time based attacks would be unaffected, and so we kept this in mind as we were creating the new gear and trap for this DLC.



The Tuatara Assassin in particular has an additional ability to go stealth on top of the standard racial passive of the damage cap that all the Tuatara have. We knew early that we wanted to add another player hunter enemy to the mix, and the camouflage nature of chameleons naturally lent itself to the idea of making the new hunter be a full stealth enemy.



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